
About us
A SMALL TEAM,
BIG HORIZONS.
- Since
- 2025
- Team
- 3 DEVELOPERS
- Engine
- UNREAL ENGINE 5
- In development
- EMBERWILD

Our story
THREE AUTHORS, ONE WORLD WORTH SAVING.
Highland Games Studio started with a simple wish: a survival player who wanted to make the game he wanted to play. Mathew built the first Emberwild prototypes in November 2025. Kévin joined in January 2026 to lead art direction and 3D, and Axel followed in June 2026 for rigging and animation.
We grew up on Raft, Aloft and Subnautica, games where the world feels alive and your decisions echo across hours of play.
We believe small teams can craft big experiences, where every detail is made by someone who cares.
WHAT DRIVES US
CRAFT
Every system, asset and line of dialogue is touched by hand. No shortcuts on what matters.
SURVIVE
The tension between scarcity and discovery is at the core of every game we make.
WONDER
A summit isn't the end of the climb. It's the start of a new world. We design for that feeling.
THE TEAM

MATHEW SIMON
Co-founder · CEO · Developer
Builds the systems, gameplay loops and tools that bring our worlds to life.

KÉVIN TOSTIVIN
Co-founder · Art director · 3D artist
Shapes the visual identity, environments and overall look of every Highland Games world.

AXEL MERMET
Co-founder · 3D animator
Brings characters and creatures to life, giving motion and feel to everything on screen.
Want to work with us?
PARTNERS, PUBLISHERS & PRESS, LET'S TALK.